- Prerequisites: Apprentice Rank Magic Skill, Arcane Strike
You gain a pool of magical energy equal to half of your Highest Magic Rank + your Magic modifier. This pool refreshes on a Long Rest. You can spend 1 point as a Quick Action to apply 1 of the following effects to your weapon for 1 minute.
- Arcane Reach: The weapon gains an additional 5ft of reach.
- Autonomous Combatant: The weapon floats around you acting independently but may attack the same target as you once per round for the duration of the effect. It uses your Highest Magic Rank Bonus and Magic modifier to attack in addition to any other normal modifiers you possess.
- Imbue Element: The weapon deals an additional amount of Acid, Cold, Electricity, or Fire damage equal to half of your Magic modifier per weapon die.
At Professional Rank, the effects of all the abilities are doubled, and at Grandmaster they are tripled.