Combat Rules

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Action Economy

In the Unbound system there are 4 types of actions available. In this section, we cover those types of actions, how they can be changed, and their mechanical impact on the game.

AC, CMD, and Defensive Actions

Here we cover how your Armor Class or AC is used to calculate the difficulty for enemies to hit you with attacks and is broken up into 4 different categories as well as different types of defenses.

Attribute Damage and Penalties

This section covers attributes and how certain effects can directly target them as well as the four types of these abilities and how they can impact players stats.

Attacking

Attacks are categorized by type, action, and the application of the attack. This section goes over these categories in detail and teaches players how to apply various attack actions in the game.

Charging Rules

In the Unbound system, charging to attack enemies does not have to be in a straight line. Here we cover how to calculate degree of turns and the checks necessary to make charges from square to square across different terrain.

Concealment and Miss Chance

By delving into this section, you will gain a comprehensive understanding of miss chance and its different forms, and how they can impact attacks based on various factors such as line of sight and stealth.In this section, we will cover miss chance and how its various forms can affect attacks based on factors such as line of sight and stealth.

Conditions

In the Unbound system, various conditions can provide either bonuses or penalties. These conditions are divided into different tiers based on their effects, and some may even be grouped thematically since they function in similar ways. In this guide, we’ll explain these conditions and how certain abilities can either work in favor of or against them.

Cover

In a battlefield, your position and the conditions around you can offer you some protection from hostile creature attacks, or they may provide cover for creatures from your attacks. In this guide, we will discuss the different types of cover available to you and the checks you can make to enhance your experience in combat.

Criticals

In the game, when you attempt a martial attack, Spellcasting check, Save, or any other specific check, rolling a natural 1 or 20 is considered a Critical. In this section, we will discuss the effects of these rolls and how to make confirmational rolls for greater effects.

Damage Types

Unbound offers various damage types that are divided into four tiers based on their rarity. Tier 1 is the most common, while Tier 4 is exclusive to the upper echelons of magic or potent planar creatures. Each damage type has some typical sources where they can be found. In this section, we will elaborate on these types and their effects.

Hitpoints and Injuries

Hit Points or HP is a representation of your fatigue, will to fight, and how much damage you are able to take before taking penalties and eventually going Unconscious or Dying. In this section we cover how to calculate your HP and how progression throughout the game can effect your HP.

Initiative

At the beginning of a battle, each combatant must make an initiative check. This section covers the process of making these checks and certain factors that can impact the start of a combat scenario.

Mounted Combat

This section covers combat while mounted, the types of mounts available for combat, and the rolls required to progress through a combat scenario, as well as what occurs should a player dismount during these scenarios.

Miscellaneous Weapon & Armor Rules

In this section, we will explain the various modifiers for armor and weapons, attribute damage, penalties, bonuses, and upkeep, and how they can affect player stats.

Reach and Threatened Area

Melee attacks depend on the player’s reach, which can be affected by various factors such as their build, size, and the type of weapon they use. In this guide, we will discuss how these factors come into play and how they affect the threatened area with different weapons.

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