Friendliness and Hostility Rules

Post has published by unboundrpg

This ruleset is meant to assist GMs in running social encounters by providing a framework to work off of. These rules should not be taken as set in stone mechanics as every situation has various modifiers and just because these rules set a theoretical DC does not mean that the Diplomacy check is achievable. At the same time roleplay should be taken into account for every situation and GMs should reward good roleplay if it makes logical sense for the situation.

Friendliness and Hostility Levels

When interacting with any creature, that creature will possess a starting attitude towards you depending on various modifiers, starting at 0 and moving up or down as appropriate. A creature with a positive friendliness towards you will have a lower threshold for diplomacy equal to their level of friendliness while hostility will increase the threshold for diplomacy at the same rate.

Example Attitude Modifiers

The following list is meant to be a set of example modifiers that may shift stating attitudes but is not a comprehensive list and should be altered as required by the situation.

  • Hostile Demeanor +4 Hostility
  • From Opposed Faction +4 Hostility
  • Negative Previous Encounter +2-3 Hostility
  • Negative Actions Towards Allies +1-3 Hostility
  • Positive Actions Towards Allies +1-3 Friendliness
  • Positive Previous Encounter +2-3 Friendliness
  • From Allied Faction +4 Friendliness
  • Direct Aid Given +4 Friendliness

Glory

Glory is an optional rule set that gives a way to reward you in a way other than XP or items. Over the course of a campaign, you may overcome incredible odds that deserve a greater reward. Glory is a resource that can be awarded in such scenarios. In addition, GMs may feel it appropriate to award Glory for exceptional roleplay, or for completing personal storylines.

Glory can be awarded to individual creatures or to a group of creatures as a whole. All Glory has a set tier of one through six and an affinity that influences what it does. You should keep track of your Glory and its affinities as you gain them, and keep careful track of what Glory is spent on.

Glory is an obscure resource that is meant to be used somewhat out-of-character. Glory can be spent on anything the GM allows; however, the most common uses are upgrading items, and empowering rituals.

Using Glory to upgrade items allows you to have items you like or are important to you to grow in power as you grow in power.

In the same vein using Glory as part of spells and rituals allows you to surpass your normal limits and achieve greater effects. These are not the only aspects Glory can be used for, and GMs should be encouraged to allow Glory to be used during Roleplay and Cinematic situations.

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