| Level | Passives | Actives |
| 1 | Heavy Draw | Over Draw |
| 2 | Long Shots | Arc Shot |
| 3 | Windage | Readied Hunter |
| 4 | Standardized Firing | Split Arrow |
| 5 | Agile Archer | Broken Arrow |
| 6 | Collateral Damage | Line in the Sand |
| 7 | Quick Release | Leading Shots |
| 8 | Pin Cushion | Call to Fire |
| 9 | ||
| 10 | ||
| 11 |
Bow Martial Abilities
Heavy Draw – 1
Bows you wield gain the same benefits as a melee weapon for the purposes of being wielded in two hands.
Over Draw – 1
You may spend 1 Stamina to double Attribute modifiers to damage on all attacks with a bow until the start of your next turn.
Arc Shot – 2
You may spend 2 Stamina when making an attack action to give your target a penalty to AC against those attacks equal to half of your Rank bonus in bows.
Long Shots – 2
You increase the base Range Increment with bows by 10 percent for each rank in the bow skill.
Readied Hunter – 3
When a readied attack you make with a bow would trigger, you may spend 1 Stamina to make the attack with Advantage.
Windage – 3
Every consecutive Ranged Attack you make against the same target without changing targets gives a +1 to hit. This bonus lasts until you change targets, and cannot exceed half of your Rank bonus in bows.
Split Arrow – 4
You may spend 2 Stamina before you make an attack with a bow to cause the attack to hit 2 different targets.
Standardized Firing – 4
Reduce the penalty for the Push the Attack action with ranged weapons by 1. This reduction increases by 1 at Professional and Grandmaster Rank in Bows.
Agile Archer – 5
You ignore a number of squares of movement that would provoke each round equal to half of your Rank bonus in the Bow skill.
Broken Arrow – 5
As a Basic Action you may make a ranged attack that does not provoke against as many targets adjacent to you as you wish, spending 1 Stamina per attack made during this action. All attacks made as part of this action are stage 1 attacks.
Collateral Damage – 6
If you would miss an attack with a bow, you may reroll the attack against a target of your choice adjacent to the original target.
Line in the Sand – 6
As a Basic Action you may spend 2 Stamina to designate a 5ft wide and 5ft per rank bonus in bows long line starting from a square within your first range increment. If a hostile creature you can see crosses this line and you have line of effect, you may take an Attack of Opportunity against them with a bow. The line lasts until the end of combat.
Quick Release – 7
You may make an additional stage 3 Iterative attack during the All-Out Attack action with bows.
Leading Shots – 7
You may spend 2 Stamina to cause each attack you make against the same target to give the target a -1 penalty to AC against attacks you make until the start of your next turn.
Call to Fire – 8
When making an All-Out Attack action with a bow you may spend 3 Stamina as part of the action to allow all friendly creatures within your natural reach to make a single Ranged Attack for free.
Pin Cushion – 8
Every attack with a bow you hit on a target leaves an arrow inside of them that increases the damage they take from other attacks by 2, up to a maximum of 20 extra damage from 10 arrows. These arrows can be removed with a Basic Action and a DC 15 + # of arrows Heal check.