- Tier 3 Moderate Power: 75xp
- Prerequisites: Professional Magic Skill
You are able to designate a number of friendly creatures equal to half of your Highest Magic Rank Bonus to be connected to a Healing Collective. Whenever a willing member of this Collective would regain lost HP or Attribute Damage, you may choose to redirect any or all of that healing to one or more other willing members of the Collective as a Free Action as long as that creature is within 10 feet multiplied by your Highest Magic Rank Bonus, of you. This can transfer instantaneous healing (such as a body adjustment power), healing from ongoing healing effects, such as Fast Healing, and even HP gained from Rest, in which case, a member of the collective would rest for a period of time as normal, and the amount of HP and Attribute Damage healed would go to another.
In any case, the original recipient of the healing effect chooses whether to allow the diverted healing and does not gain the benefits of any healing they grant to others. The type of healing (Positive Energy, Negative Energy, Construct Repair, and so on.) is unchanged from the original source for determining who or what can be healed.
You may even heal Wounds through Collective Healing if at full HP. This may only be used with healing effects such as potions, magic, or other such effects. Healing from Long Term Care or natural healing cannot be transferred in this way.