- Tier 2 Lesser Power: 50xp
- Prerequisites: Journeyman Magic Skill
A number of times per Long Rest equal to your Highest Magic Rank Bonus, whenever you would hit a hostile creature with a melee attack, you can force your target to make a Soul Save (DC 15 + half of your Highest Rank Bonus + your highest Sin Alignment score) or become infected with your sins. These sins erode a hostile creature’s spirit dealing damage equal to your highest Sin score to your target’s Spirit score. Upon failing the initial save your target makes a Save every round for a number of rounds equal to your Highest Magic Rank Bonus or take additional increments of Spirit damage.