Disarm

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  • School: Conjuration 2, Illusion 2, Transmutation 2
  • Type: Effect
  • Cost: 2 points
  • Duration: Instantaneous

Your spell produces a Disarming effect on your target. You make a Magic School check against your targets CMD, on success, your target is subject to a Disarm, with the results of your check, acting as the results of your Disarm attempt.

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