- Prerequisites: 16 INT
You gain a pool of Innovation equal to half of your highest rank adventuring skill + your Intellect modifier. You may spend a point of Innovation as a Free Action to add 1d6 to an Adventuring or Utility skill check after the roll but before the result is revealed. Martial and Magic skills require 2 points of Inspiration to add a 1d6. This is fully replenished on a Long Rest.