- Prerequisites: Apprentice Rank Magic Skill, Apprentice Rank Martial Skill
When this talent is taken you gain the ability to manifest your deity’s judgment upon your hostile creatures. Activating a judgment is a Quick Action, which can be done a number of times per Long Rest equal to your Spirit modifier. When activating a judgment, you choose one of the abilities listed below, which becomes active for the duration of the encounter, or until you activate this ability again changing the active judgement. The bonuses provided by judgement are a Divine bonus.
- Divine Aura: Your weapons count as magic for the purposes of bypassing DR. At Professional rank, you may count as your highest rank primary Alignment. At Grandmaster rank, you may count as any Alignment you have points in.
- Divine Bulwark: You gain a +1 bonus to CMD. This bonus increases by 1 at Professional and Grandmaster rank.
- Divine Guidance: You gain a +1 bonus on attack rolls. This bonus increases by 1 at Master rank.
- Divine Health: You gain Fast Healing 1. This bonus increases by 1 at Professional and Grandmaster rank.
- Divine Inspiration: You gain a +2 bonus to a skill that is chosen when this talent is taken. This bonus increases by 1 at Professional and Grandmaster rank.
- Divine Protection: You gain a +1 bonus to AC. This bonus increases by 1 at Master rank.
- Divine Resilience: You gain a +2 bonus to DR/Alignment. This bonus increases by 1 at Professional and Grandmaster rank.
- Divine Ward: You gain Resistance 10 to a single tier 1 energy type. This bonus increases by 5 at Professional and Grandmaster rank.
- Divine Wrath: You gain a +2 bonus to Damage. This bonus increases by 2 at Professional and Grandmaster rank.