- Prerequisites: Journeyman Diplomacy
You may attempt to interject when another creature is giving an account of an event. You make an opposed Diplomacy check against the target to cause listeners to mix up or confuse details of the story. If you succeed on your check, your target remains unaware of your actions, however if you fail, your target may make a Sense Motive against your Diplomacy check to discern if your action was deliberate.