- Prerequisites: Fellowship 14
- Special: If you take this at character creation, your starting Adventure and Utility skills are instead Intellect modifier + Fellowship modifier + your Highest Body Attribute modifier. Additionally, you add your Fellowship modifier for starting languages.
You can change a number of Intellect based Adventure and Utility skills equal to your Fellowship modifier to use your Fellowship instead of your Intellect. This talent may be purchased multiple times changing additional skills each time.